The day the game arrived, I strutted around the house (I work from home as an IT geek), puffed up with pride in my “win”. This time he accepted, and the game was on it’s way to me. Sometime just after crossing a significant threshold in IG followers and another major publisher selecting one of my articles as a featured review on their Kickstarter campaign, I wrote back to the lead rep at Roxley, laid out my bona fides, and again asked for a review copy of Brass Birmingham. Wounded pride, ladies and gentlemen, wounded pride. All this work to get a review copy of a game? Shouldn’t I just buy the game? I have excellent relationships with most of the other US publishers why is this game and this publisher so important to me? Because I wanted it, I think I’m a talented reviewer, and the publisher wouldn’t give me the game. Still, my inner critic nagged at me a bit. I made new IG friends who share my love of games and I had a lot of interesting conversations with commenters on my posts. I shared game nights (we host them multiple times a week at our house for different groups of friends), unboxings, first impressions, library shots (we have 800+ in our collection), and epic adventures in gaming like our 12 hour TI4 experience. I started posting pictures and commentary of every game I bought or reviewed. I came away from GenCon with review copies of dozens of other games as I do every year but my pride was wounded from Roxley rejection.īack at home, I made it priority #1 in my non-work hours to transform my IG account into a showcase for my board game hobby activity. He told me I could contact him again after GenCon and we could discuss it further. Besides, a quick glance at my Instagram (which at the time I didn’t use in relation to my review portfolio) told him I didn’t have a significant presence there and that was something he typically used to evaluate new review requests. He wasn’t familiar with my reviews and he didn’t really have the time to go over my bona fides right then and there. When the lead rep spoke with me, he gently rejected my request. Almost every board game love story I star in in can be summed up this way: I am seduced by the artwork or theme and then I stay for the right mechanics. I didn’t know anything about the games (Brass Birmingham and Brass Lancashire), or the publisher – Roxley Game Laboratory – but I knew I wanted to review one or both of the games. I made my way to the booth and waited patiently to speak to to the team manning it as there were many buyers lined up to purchase the games. Each had crisp metallic lettering with an old world feel and artwork that radiated European class. It’s probably also a good primer for other reviewers on increasing your reach.Īt GenCon this year, I was perusing the wares of the various booths and my eyes caught a glimpse of two beautiful game boxes. Here’s a story of a lovely lady (spoiler: it’s me) and her pride and how it has led to the discovery of the single greatest board game I have ever played.
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